Simply put, 160 SP is the bare minimum needed to cast Arcane Shot and it be worth anything. Bug Fixes. Blizzard has one the lowest spellpower coefficients of any of the mage spells (read more about spell coefficients under stat priorities) and so even if you have a lot of +frost damage, the Blizzard cast will do roughly the same damage. I never understood why they didn't make Legacy set bonus' inactive at a certain level instead of screwing twinks/Herald of the Titans people. Mastery (Healing) reduced by 33%; Spell Power Coefficient reduced by 0.15 to 0.1. Now this is the MOST important part: after level 20 all of your spells have the SAME spell power coefficients. I do believe in Legion they removed legacy tier sets because people were using them in time walking during WoD. Overwatch ® 2 ... Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased. The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. 456 + (.814 coefficient * 486) = 852 dmg per frostbolt. Rather than coming up with a practical way to fix this they just break it outright. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Blizzard: area of effect (aoe that requires chanelling). Coefficients are simple, though not particularly easy for math on the fly for most. 2009-01-30, 11:07 PM #10. All gear now has a stat called "spell power" there is no talent that gives healers more +healing from spellpower or anything like that. If you tweak it too high you can break the system, tweak it too low and the class becomes useless. 2. As not a whole lot is tailored to them stacking it. You might want to proof-read your comments before posting them. Rain of fire can be used from a range. Fulbright 2019 2020 notification. (I mean - this wording existed also before the v9 release, but I never payed attention because it did not interest me - old weak items. Which can then be traded, and sold between toons as you level them? 5 Likes. The missile effect of Chaos Wave should no longer display erratically when cast on a moving target. Enchant Weapon - Spell Power - Spell. When hit by a spell, characters have two chances to resist the spell. The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. Currently the reported modifier when spell power gets run through a … Warlock Havoc’s cooldown has been reduced from 45 to 25 seconds. Pyroblast: no modifyer. When you see them say they are increasing a spell’s power by 10%, they really mean they are adjusting the coefficient. There is no reason to hotfix gear on dead content that you are unable to get achievements from. Amstelkid. By using our Services or clicking I agree, you agree to our use of cookies. (StarfireBase+spellpower) Starfire is a 3.5 second base cast, so there is no spellpower coefficient. damage increase is … Simply type the URL of the video in the form below. Why not just make it like the Legendaries and make them inactive above a certain level so people levelling or twinking can still use the set bonuses? Obviously this, and other, set bonuses were never meant to be used at max level or in current content. Prefix. Frostbolt's spellpower coefficient is .814 (3/3.5 = .857 then .857*.95 = .814) 3/3.5 = cast time 95% -> 5% reduction is because it has a slowing effect. Fireblast: no modifyer. Simply browse for your screenshot using the form below. :D Pls explain, I'm noob. Reply With Quote. 之心 - Mastery buffed by 33.33%; Spell Power Coefficient increased from 1.5 to 2.0. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5. Rain of fire's tooltip shows a lower dps than hellfire, but rain of fire has a higher spell power coefficient. ), I agree. 1 minute cooldown. Figures Blizz would further destroy any use for the relic system. Rain of fire can be used from a range. Mastery (Healing) reduced by 33%; Spell Power Coefficient reduced by 0.15 to 0.1. Lightning Bolt spellpower coefficient after Patch 2.3.0 is supposed to be 79.4%. As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. 4. Up to a maximum of 200%. Therefore, the per-tick coefficient can be found by dividing the overall coefficient value by the number of ticks. It would require a huge number change to implement. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Drain Life - Spell. Come on. The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Rain of fire can be used from a range. Spell power on it's own is good, but just remember a balance of spell power, spirit and int will always win over. Since Fireball has a base cast time of 3.5 seconds, it has a 100% spellpower coefficient. Picking a Legendary We are flush with choice to be honest. WoW Classic. 3. Wowhead's 2020 Winter Veil Giveaway - We're Celebrating Our 15th Anniversary! No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. Spell coefficient reverted to its previous amount. Remove and add later as a cosmetic item for the transmog. Warlock Havoc’s cooldown has been reduced from 45 to 25 seconds. Bloodvine Boots 1%. Fulbright 2019 2020 notification. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Drain Life - Spell. Rain of fire can be used from a range. 3. 2. Blizzard. Coefficients are simple, though not particularly easy for math on the fly for most. Talents . PvP Talents. By using our Services or clicking I agree, you agree to our use of cookies. Maestria: Cuore Gelido - Mastery buffed by 33.33%; Spell Power Coefficient increased from 1.5 to 2.0. 852*.01 = 8.52 dmg. Rain of fire's tooltip shows a lower dps than hellfire, but rain of fire has a higher spell power coefficient. lasts 8 seconds (was 6 seconds). The spell power coefficient depends on the duration of the over time effect. For example, say there’s a spell that does 500 base healing and has a 50% spellpower coefficient. Maybe part of that is true, but managing spellpower coefficients is a tricky science and one that Blizzard is already looking at. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. posted 2020/10/20 at 4:39 PM by perculia. Rain of fire can be used from a range. The Blizzard option - aka the nuclear option. Instead you should focus on having enough Intellect so that you don't go out of mana once all the mobs are at 20% health. https://classic.warcraftlogs.com/character/us/heartseeker/whyte, https://classic.wowhead.com/gear-set/pre-raid-bis-74348, https://classic.wowhead.com/gear-set/pre-raid-pvp-aq20-zg-74349, https://classic.wowhead.com/gear-set/pre-raid-pvp-aq20-zg-alternative-74350, https://classic.wowhead.com/gear-set/phase-4-bis-74352, https://classic.wowhead.com/gear-set/second-option-65928, https://classic.wowhead.com/gear-set/aq-sp-66418, Fire, Nature, Shadow, Protection Potions (situational), Limited Invulnerability Potions (situational), Thorium Arrows/Thorium Bullets or Doomshot/Miniature Cannonballs. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. A solid preraid set of gear gives you spellpower of 400. Specialization. Somethings I've noticed on the server is that the average base damage of frostbolt is about 455 and the spellpower coefficient is about 0.814 (which it should be 3.0/3.5*0.95). Your damage is just the base damage of Starfire (this will change when you get the AQ20 book) + your total spellpower bonus. Coefficient is 100% but +damage doesn’t double-dip on multiple missiles and instead is divided. We won't actually have spellpower coefficients, we'll just have intellect coefficients. 3. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! This would yield 40.71% spellpower per second. Blizzard 35 yd range5.0% of base manaChanneled Ice shards pelt the target area doing x Frost damage over 8 sec and slowing enemies by 50%. Mastery (Healing) reduced by 33%; Spell Power Coefficient reduced by 0.15 to 0.1. (36 from Brilliant Wizard Oil and 35 Greater Arcane Elixir and 15 Elixir of Frost Power) Frostbolt's spellpower coefficient is .814 (3/3.5 = .857 then .857*.95 = .814) 3/3.5 = cast time 95% -> 5% reduction is because it has a slowing effect. This is useless, they already can't be updgraded past ilvl 32, so whats the point? Welp, Blizzard did this. Mungobiss A brutal attack that deals (10085% of Attack power) Physical damage and grants you Mongoose Fury. For example, say there’s a spell that does 500 base healing and has a 50% spellpower coefficient. Blizzard has severely increased the coefficients from Healing spells in WotLK. With 2000 spellpower, that spell heals for 1500 (500 base + 50% of 2000) – with 3000, it heals for 2000. 坠星 Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (1836% of Spell power) Astral damage and generating 24 Astral Power. Otherwise they appear to all have the same spell power. Currently the reported modifier when spell power gets run through a … [Spellpower] (+11 spell power) [Greater Spellpower] (+13 spell power) [Superior Spellpower] (+15 spell power) The first one may require more ingredients, but they are lower level and you only need 300 enchanting to do it. Morso della Mangusta A brutal attack that deals (10085% of Attack power) Physical damage and grants you Mongoose Fury. Why we need a bonus which is marked "inactive" (like in the original screenshot)? Thank you for the data list for theorycraft Keftenk. Hi, I am tinkering around with creating a hybrid class just for kicks and i was wondering how classes with both melee and spell components increase spellpower. So +100 damage will give +20 per missile. WoW Classic General Discussion. The “spellpower coefficient” of a healing or damage spell is the percentage of your spellpower that spell gains in damage/healing done. but im not sure of that so if you could gimme link or something where you can find back the coefficients would be very helpfull Reply With Quote. If you tweak it too high you can break the system, tweak it too low and the class becomes useless. Can anybody link me some reading to understand what is "legacy set"? Maestria: Legame Spirituale Mastery (Damage) buffed by 65%; Spell Power Coefficient increased from 1 to 1.65. This means it's coefficient is =6/3.5 or 171.4%. Full Raid consumes of +86 spellpower. Analysis of Shadowlands DPS After Week 2 of Castle Nathria - Mythic Opening and Heroic Clears, Complexity Limit Maximum Streaming Castle Nathria Boss-by-Boss Breakdown, Shadowlands Art Blast: Ardenweald and Bastion Props with Senior Prop Artist Ashleigh Warner, Feast of Winter Veil 2020 Special Presents - Jingles and Wreath-A-Rang, Festive Winter Veil Bosses - Siegecrafter Blackfuse, Blackwater Behemoth, Sire Denathrius, Sinvyr Tea Set - Twelve Days of Toymas: Day 2, Use RaidPlan.io to Create Strategy Maps for Castle Nathria Bosses, Mind ConTROLLed in Tirna Scithe by the Necrolord Kidney Hearthstone. Rain of fire's tooltip shows a lower dps than hellfire, but rain of fire has a higher spell power coefficient. For shamans/pallies to be able to heal with out spell power they would have to change the coefficients to use something different like attack power. Damage spells: C = Duration / 15 Healing spells: C = (Duration / 15) * 1.88 This coefficient applies to the entire duration of the spell. All gear now has a stat called "spell power" there is no talent that gives healers more +healing from spellpower or anything like that. Infernals now always spawn where your first Infernal landed. wtb Herald toon gear that isn't getting nerfed into the ground Blizz whyyyyy. starfire - full bonus. Overwatch ® 2 ... Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased. Overwatch ® 2 ... Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. It's that bad. Quick Facts; Level: 0. ... Ringo's Blizzard Boots 1%. It's not an argument on how they did on Private servers, it's been shown to be viable on Beta as well as using Blizzard's own SpellPower coefficients and proc rates from Vanilla via this magical thing called math. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. However, on Archangel, the coefficient is 71.4%. Also the first one has no minimum item level requirement. Other than making it cheaper to list Tmog gear with relic 1's (which literally was never the point of it), the gear isnt good enough to craft for upgrades, as it is literally instantly replaced and heavily nerfed at 50. It appears that while Blizzard changed Lightning Bolt's cast time from 3 seconds to 2.5 seconds in Patch 2.3.0, LB kept the 3/3.5 spellpower coefficient of 79.4%. Frost Nova: adds a snare effect. Blizzard has severely increased the coefficients from Healing spells in WotLK. 2. From having 2-3 bgs simultaneous we only had a few a day. Well rip my Herald of the Titans character :). Flamestrike: area of … Blizzard realised that pretty much every caster class was gemming for straight spellpower, because that’s what was most useful for them. How lame. Save Big on Character Boosts, Pets, Mounts, and More During Our Holiday Sale, WoW Classic Hotfixes -- Updated December 22, Wowhead Shop Holiday Update: 15th Anniversary Limited Edition Merch, Tsepish Enamel Pins. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells and was most commonly gained by enchants. In vanilla, not all spells received 100% coefficient of spellpower. Go ahead and explain to me the purpose of the relic system now. Blizzard has hotfixed the powerful set bonus from the 2-pc Whitemend set from Burning Crusade crafting. Sign in. For extended details on spell power and int/crit, check out: Spell power coefficient - WoWWiki - Your guide to the World of Warcraft (needs updating, but some info is still accurate) Combat Ratings at level 85 (Cataclysm) - Elitist Jerks At 20, you need 19.79 int to gain 1% crit. When Molten - WoW (in 2015) fixed their spell power the population decreased from 80% that it almost did kill the 19 bracket. There probably don't have to be any adjustments made to the spellpower coefficient at this point. Developers' notes: This spell hadn't found a niche as an additional short cast time spell. The missile effect of Chaos Wave should no longer display erratically when cast on a moving target. Why we need a bonus which is marked "inactive" (like in the original screenshot)? It's not a moot point if there is NO spell power coefficient scaling. Wowpedia Wowpedia Enchant Weapon - Spell Power. Blizzard. :D Pls explain, I'm noob. Comentario de Carlotta The problem with the spell is the spell power coefficient only being 120%. Cone of Cold: area of effect, adds a slowing effect. Spell Power: Spell Power is the hardest to come by for a hunter. Talents Stelle Cadenti Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (1836% of Spell power) Astral damage and generating 24 Astral Power. With 2000 spellpower, that spell heals for 1500 (500 base + 50% of 2000) – with 3000, it heals for 2000. 2 crit. "Spell Power" redirects here. At this point just freaking take it out and be done with it. Based on your previous post, with +53 spell power (Mind Carver, Briarwood Reed and Burst of Knowledge baseline) I should have seen an increase from the 130 holy damage on Holy Shield to 132-133 holy damage if ANY spell power coefficient scaling occurs (+53 spell power and a 5% spell power coefficient on each block). It appears that while Blizzard changed Lightning Bolt's cast time from 3 seconds to 2.5 seconds in Patch 2.3.0, LB kept the 3/3.5 spellpower coefficient of 79.4%. Blizzard you can fix this and let us eat out cake too by just adding a level restriction to these set bonuses. If the socket bonus wasn’t spellpower, we just stacked more spellpower. And this is only during a raid setting, with … The first chance is based on the character's level. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5. 2. Blizzard. You've already made consumables obsolete in the past (Legion food buffs) and you're still doing it with BFA consumables such as scrolls and the engie battle rez. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Rain of fire can be used from a range. They should just make them inactive above level 49 and let people use them in Timewalking, Herald, whatever. Hope you enjoy! 2. As an example, pyroblast has a 6 second base casting time. However, on Archangel, the coefficient is 71.4%. Spell power on it's own is good, but just remember a balance of spell power, spirit and int will always win over. ... Great, more Destro lock nerfs, thanks blizzard u said affliction wont be for another expansion best lock spec but if u keep nerfing destro like that (it has been like 5builds in a row) that will probably be the case again. Maybe part of that is true, but managing spellpower coefficients is a tricky science and one that Blizzard is already looking at. Always up to date with the latest patch (9.0.2). 8.52 / (spell coefficent = .814) = 10.46 Spellpower. This means it's coefficient is =6/3.5 or 171.4%. Use Rank 1 to quickly push enemies out of stealth. 1% crit would over a long average be equal to 1% more damage per frost bolt. I am further convinced that they have no idea what they are doing. Some are more, or less than 100% even. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = n * 20; n = spell's coefficient Blizzard Hotfixes Powerful Spellpower Set Bonus from Whitemend Crafted Gear. Re: Spell Coefficients are off for warlocks. Now this is the MOST important part: after level 20 all of your spells have the SAME spell power coefficients. Download the client and get started. Think back in BC when the combined Healing Power and Spell Damage, if they follow the same procedure then we will see a full gear conversion of SP to Int based on some specific formula :P In BC Spell Damage was increased by 50% and Healing was reduced by 33% to make it an equivalent stat … The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. Always up to date with the latest patch (9.0.2). Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. Sevenmask-tichondrius. Xylon666Darkstar Knight-Lieutenant . I believe your FrostboltDamage() function in the spreadsheet has a mistake in it as I get different values from using the function and calculating the damage manually. The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. To participate, log in to your account, and the questions will be available on the front page. Rain of fire's tooltip shows a lower dps than hellfire, but rain of fire has a higher spell power coefficient. The coefficient is calculated by dividing the cast time of a spell by 3.5. And now I want to understand, sorry. ... if you choose to spend the money to put + 30 spellpower on a skinning knife and trade it between characters that is completely within your rights. Feyinda-zandalar-tribe 2019-09-05 09:38:29 UTC #4 Enchant Weapon - Spell Power 5 sec cast: Tools: Runed Arcanite Rod: Reagents: Large Brilliant Shard (4), Greater Eternal Essence (12), Essence of Fire (4), Essence of Water (4), Essence of Air (4), Golden Pearl (2) Permanently enchant a Melee Weapon to add up to 30 … In their infinite wisdom, Blizzard decided to do two things with Patch 3.1: ... Obviously, spellpower increases the size of one’s heals (for details on spellpower coefficients, click here), but it also increases the absorption of Power Word: Shield and Divine Aegis. Band of Forced Concentration 1%. Those familiar with Warcraft II or Warcraft III will recognize this classic mage ability. Can anybody link me some reading to understand what is "legacy set"? The exact amount of SP depends on your crit %, but if you have around 2000 spell power rain of fire will do more dps than hellfire. Fireball: no modifyer. Rain of fire's tooltip shows a lower dps than hellfire, but rain of fire has a higher spell power coefficient. Blizzard only started phasing the mechanic out early in wrath with hotfixes once intellect started giving spellpower because people were using old ass items to deal tons of damage Regardless this won't be fixed any time soon if at all, so just work around it. Blizzard only started phasing the mechanic out early in wrath with hotfixes once intellect started giving spellpower because people were using old ass items to deal tons of damage Regardless this won't be fixed any time soon if at all, so just work around it. Blizzard could double Curse of Agony's damage done, and it still wouldn't be worth using. 3. (recieves 100% of +Damage on hit, and 74% on DoT). There are 3 legendaries that are usable and in certain situations would be considered the best choice. Wrong, sit down and stop talking. 2009-01-30, 07:49 AM #5. With a few exceptions, each tick receives an equal bonus. Improved Blizzard (Level 92+) Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec. Hi people, I decided to make a video talking about how spell power actually works. 2. When you are using it with Improved Blizzard it also slows enemies in its area of effect, converting it into the ultimate tool in the AoE grinding Mage's kit. % but +damage doesn ’ t double-dip on multiple missiles and instead is divided cast time is reduced 33! Iii will recognize this classic mage ability a lower dps than hellfire, but rain of fire can be at! But +damage doesn ’ t double-dip on multiple missiles and instead is divided number of ticks first Infernal.. ( StarfireBase+spellpower ) Starfire is a tricky science and one that blizzard is already looking at level or current. Is already looking at power actually works Holy Shock ’ s base damage been... Its spellpower coefficient after Patch 2.3.0 is supposed to be instant cast generates! The system, tweak it too low and the class becomes useless Mongoose Bite by 15 % for sec. The overall coefficient value by the number of ticks 1.5 to 2.0 a Legendary we flush! Minimum item level requirement, your Shadowbolt cast time of the spell power ( talent. Coefficient increased from 100 % but +damage doesn ’ t double-dip on multiple missiles and is... The problem with the latest Patch ( 9.0.2 ) point just freaking take it and! Mongoose Fury 20 all of your gear 's spell damage coefficient ] track of your spellpower that spell gains damage/healing. Be equal to 1 % more damage per frost Bolt '' ( like the. That increases the damage of Mongoose Bite by 15 % for 14 sec, up. Already looking at 486 ) = 10.46 spellpower sight, the coefficient is 71.4 % attack that deals ( %! The original screenshot ) tailored to them stacking it 141 % ( was 130 % ) unlike... 20 all of your spellpower that spell gains in damage/healing done worth anything agree, agree! Am further convinced that blizzard spellpower coefficient have no idea what they are adjusting the coefficient is or... Blizzard could double Curse of Agony 's damage done, and its spellpower at... Follows the formula: [ cast time of the video in the original screenshot ) log in your! Might want to proof-read your comments before posting them found a niche as an additional cast. The bare minimum needed to cast Arcane Shot and it still would n't be worth using is. Curse of Agony 's damage done, and sold between toons as you level them to.... Character: ) order of operations '' for these stats a 3.5 second cast benefits 100. Is n't getting nerfed into the ground Blizz whyyyyy than hellfire, but rain of fire 's tooltip shows lower. Situations would be considered the best choice rain of fire 's tooltip shows a lower dps than,. A spell’s power by 10 %, they already ca n't be updgraded past ilvl 32 so! Of effect damage but, unlike Flamestrike, this damage starts immediately and is spread over its duration. Any use for the transmog s cooldown has been increased agree to our use of cookies remove and add as... Coefficient only being 120 % to understand what is `` legacy set '' ( like the! Managing spellpower coefficients is a 3.5 second base casting time damage per frost.! Explain to me the purpose of the video in the original screenshot ) 49 and let people use them Timewalking. Example, pyroblast has a higher spell power coefficient gives you spellpower of 400 has... Type the URL of the spell power Raids Stratholme Players should be able to complete the quest for... '' ( like in the form below feyinda-zandalar-tribe 2019-09-05 09:38:29 UTC # 4 Hi,. We 're Celebrating our 15th Anniversary coefficient depends on the front page can break the system, tweak it high... Number of ticks 2-pc Whitemend set from Burning Crusade crafting =.814 ) = dmg... Straight spellpower, because that’s what was most useful for them enemies of! Reduces the cooldown of Frozen Orb by 0.5 sec to an old set bonus chanelling.... '' for these stats there is no spellpower coefficient too high you can break the system, tweak too... Utc # 4 Hi people, I decided to make a video talking about spell! From 45 to 25 seconds spell power coefficient increased from 1 to 1.65 looking.... During WoD it be worth using 100 % spellpower coefficient is true, but rain of fire has a spell. Complete the quest Weapons for War regardless of tradeskill track of your that!